Teamfight Tactics latest matches
Patch 14.1

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1000+ matches

Patch Notes: 14.1 Cyber City
Set 14: Cyber City
Patch 14.1
April 1st, 2025

UI Updates

Team Planner Upgrades

  • team codes: You can now Paste Team Codes into Team Planner while in game
  • undo button: You can now click the undo button in the Team Planner to take back any changes you just made

Double Up

Status: Graduated from Workshop
Features:
  • You can now join and make a lobby with up to seven other players
  • Share a Tactician Health pool with your Partner
  • Elimination prevention is back, meaning the first time you'd be eliminated, instead drop to 1 HP

Teamwork Cannon

Replaces: Rune of Allegiance
Item Trading:
Use to send items and units to your duo. Items can be traded for like-strength items (Core and Components only). Trading items has no cooldown.
Unit Trading:
Units can be traded with a cooldown dependent on the star of the unit. Four-round cooldown for one-stars. Six-round cooldown for two-, three-, and four-stars.

Gift Armory

  • Gifts sent by the Gift Armory are now free
  • Options have been reduced to two or three
  • Spatulas can no longer be found in the Gift Armory
  • Gift power has been lowered since PBE
  • Gift Armories offered to both teammates during a stage will now always be the same Size
PVE Rounds:
Item drops from PvE rounds have been reduced by two item components due to the ease in making optimal items with the Teamwork Cannon
Reinforcement:
After you've won your fight, you can reinforce your duo after a brief delay. Delay timing remains unchanged at 11 seconds from combat start

Disabled Augments

Future SightTomb RaiderCluttered MindPandora's BenchClear MindNO SCOUT NO PIVOTOver EncumberedSlammin'BRB

Set Mechanic

Hacks

Hacks will alter each game in a variety of ways, affecting how core systems such as Augments, the Shop, or Items function. These Hacks will always be beneficial and will impact all players at the same power level, just in slightly different ways.
Frequency:
You'll see two to five Hacks each game.

Class Emblem Upgrades

Bastion
Gain 10% of Amor and Magic Resistance as Ability Power
Bruiser
Deal an additional 1% magic damage per 240 Health
Dynamo
On cast, gain 1% Damage Amp per 15 mana spent
Executioner
Critical Strikes ignore 20% Armor and Magic Resistance
Marksman
Dealing physical damage removes 1 Armor
Rapidfire
Gain +2 range
Slayer
All incoming healing is increased by 25%
Strategist
Gain 50% of the other Strategist bonus
Techie
Gain 15% more Ability Power from all sources
Vanguard
Gain 150 health whenever you are shielded

Opening Encounters

Annie
Annie changes all Augments to Gold tier this game.
Chance: 10.0%
Zac
Zac's virus turns all the Augments Prismatic.
Chance: 5.0%
Aurora
Aurora swaps the last Augment to Prismatic this game.
Chance: 5.0%
Aurora
Aurora swaps the first Augment to Prismatic this game.
Chance: 6.0%
Vi
Vi tosses you two component anvils.
Chance: 10.0%
Zed
Zed gives you an Artifact Anvil.
Chance: 4.0%
Neeko
Neeko transforms all the monsters into crabs that drop bonus loot.
Chance: 7.5%
Neeko
Neeko transforms all the monsters into crabs that drop bonus loot, but crabs on Stage 5+ are SUPER DEADLY.
Chance: 2.5%
Urgot
Urgot scrounges up some loot from a highly varied pool each stage.
Chance: 4.0%
Garen
Garen summons a trainer golem with 3 Emblems attached.
Chance: 4.0%
Twisted Fate
Twisted Fate grants you gold every stage.
Chance: 4.0%

Hacked Encounters

Augment
There will be an extra Augment round in stage 2!
Chance: 2.5%
Augment
There will be an extra Augment round at the end of stage 3!
Chance: 3.0%
Augment
There will be an extra Augment round at the end of stage 4!
Chance: 2.5%
Augment
There will be an extra Augment round at the start of stage 5!
Chance: 2.0%
Aurelion Sol
The Stage 4 NPC round is replaced with a rerollable Treasure Armory!
Chance: 7.0%
Azir
The Augment rounds have been moved earlier this game.
Chance: 6.0%
Hacked Egg
Pick an egg with 1 of 3 hatching times at the start of Stage 4!
Chance: 5.0%
Mecha Soldier
Lucky shops tailored to your traits can appear!
Chance: 4.0%
Sentinel
Pick a Sentinel unit with 1 of 3 combat roles at the end of stage 4!
Chance: 4.0%
Mecha Minion
Two-star units can appear in your shop!
Chance: 2.0%

Augment Changes

Removed Augments

Anger IssuesAt What CostBeggars Can Be ChoosersBuilt DifferentGhosts of Friends PastPowered ShieldsPower UpReroll TransferSuperstars ISuperstars IIUnleash the BeastWhat Doesn't Kill You

Returning Augments

AFKAscensionBig Friend IBig Friend IICalculated LossFinal AscensionFine VintageHealing Orbs IHealing Orbs IIHustlerLast StandPreparation IPreparation IICybernetic Bulk IICybernetic Bulk IIICybernetic Implants IICybernetic Implants IIICybernetic Uplink IICybernetic Uplink III

Adjusted Silver Augments

Branching out
  • No longer grants a Reforger
  • No longer offered on 3-2
Branching out plus
Added a 3-2 version of Branching Out that grants a Reforger
Dummify
Health Absorbed: 100% ⇒ 80%
Item collector I
No longer grants Health
Glass cannon I
Damage Amp: 20% ⇒ 18%
Healing orbs I
Healing: 225 ⇒ 200
Lineup
Resistances Per Unit: 2.5 ⇒ 2
One for all I
Damage Amp: 1.5% ⇒ 1%
Overencumbered bench slots
1 ⇒ 2
Overencumbered
Item Components: 3 ⇒ 2
Preparation I
  • Stats per Stack: 3% AD and AP ⇒ 2% AD and AP
  • Health Per Stack: 25 ⇒ 20
Mentorship I
  • Health: 120 ⇒ 100
  • Attack Speed: 12% ⇒ 10%
Recombobulator
no longer available on 4-2
Support mining
Dummy Deaths: 7 ⇒ 8
Support mining plus
Dummy Deaths: 5 ⇒ 7
Superstars I
Base Damage Amp: 5% ⇒ 4%
Table scraps
Rounds: 3 ⇒ 2

Adjusted Gold Augments

Ascension
Damage Amp: 60% ⇒ 50%
Crownguarded
Effect Increase: 100% ⇒ 85%
Epoch
XP Per Stage: 6 ⇒ 4
Inspiring epitaph
  • No longer available on 2-1
  • Attack Speed: 10% ⇒ 8%
Investment strategy I
Health Per Interest: 8 ⇒ 7
Glass cannon II
Damage Amp: 25% ⇒ 20%
Golemify
  • Health Gain: 90% of champions' health ⇒ 70% of champions' health
  • Health per Stage: 500 ⇒ 1000
Healing orbs II
Healing: 450 ⇒ 400
Heroic grab bag
  • Gold: 9 ⇒ 7
  • Only available on 2-1
Heroic grab bag plus
Is now available on 3-2: 9 gold
Heroic grab bag plus plus
Is now available on 4-2: 13 gold
Hustler
Grants 2 gold initially
Little buddies
  • Attack Speed: 7% ⇒ 6%
  • Health: 65 ⇒ 55
Maces will
Attack Speed: 8% ⇒ 6%
Magic roll
Quadruple component cashout comes with 1 Magnetic Remover
Manaflow II
Mana Per Attack: 4 ⇒ 3
Mentorship II
Health: 220 ⇒ 200, Attack Speed: 18% ⇒ 16%
No scout no pivot
Health Per Round: 20 ⇒ 12
One for all II
Damage Amp: 2% ⇒ 1.5%
Overheal
Bonus Damage: 150% ⇒ 130%
Preparation II
Stats per Stack: 4% AD and AP ⇒ 3% AD and AP
Shop glitch
Duration: 30s (12 rolls) ⇒ 28s (11 rolls)
Spears will
Attack Damage: 10% ⇒ 8%
Starry night
  • Level 3 Odds: 18% ⇒ 15%
  • Level 4 Odds: 20% ⇒15%
  • Level 5 Odds: 22% ⇒ 18%
  • Level 7 Odds: 30% ⇒ 35%
  • Level 8 Odds: 50% ⇒ 60%
  • Level 9 Odds: 80% ⇒ 90%
Superstars II
Bonus Per 3-Star: 4% ⇒ 3%
Thorn plated armor
  • Heal Percent: 50% of damage dealt ⇒ 35% of damage dealt
  • Bonus Damage by stage: 5/30/70/100% ⇒ 1/30/100/180%
Tower defense
  • AS: 0.4 ⇒ 0.5
  • AP Scaling: 60/90/130 ⇒ 40/60/90
Trifecta I
  • Attack Speed: 23% ⇒ 20%
  • Health: 250 ⇒ 220
Warpath
  • Grants a two-star 2-cost
  • Damage Threshold: 60 ⇒ 80

Adjusted Prismatic Augments

Blazing soul
Ability Power: 45 ⇒ 35
Build a bud
Gold: 10 ⇒ 8
Expected unexpectedness
Rewards slightly altered to be more unexpected
Final ascension
  • Initial Damage Amp: 20% ⇒ 15%
  • Final Damage Amp: 50% ⇒ 45%
Flexible
Health Per Emblem: 40 ⇒ 20
Immovable object
Effectiveness: +50% ⇒ +33%
Investment strategy II
  • Health per Interest: 9 ⇒ 8
  • Initial Gold: 5 ⇒ 3
Living forge
Round Delay: 9 ⇒ 10
Max cap
Gold Granted: 60 ⇒ 40
Pumping up III
Initial Attack Speed: 16% ⇒ 12%
Sword overflow
Attack Speed: 3% ⇒ 2%
Tacticians kitchen
Turn Delay: 3 ⇒ 6
Trifecta II
  • Health: 330 ⇒ 300
  • Attack Speed: 33% ⇒ 25%
  • Teamwide Attack Speed: 9% ⇒ 5%
Upward mobility
Reroll Per Level-Up: 3 ⇒ 2
Void swarm
Attack Speed & Omnivamp: 40% ⇒ 30%

Trait Emblem Augments

Crests
All Crests (Gold Trait Augments that give Emblems) are Stage 2-1 only and only grant the Emblem and no champions
Crowns
All Crowns (Prismatic Trait Augments that give Emblems, items, and champions) are Stage 2-1 only
Circlets
New Prismatic Augments that grant an Emblem+Champion, only appear on 3-2 and 4-2

Item Changes

Hextech Gunblade
Ally healing:
25% ⇒ 20%
Omnivamp:
15% ⇒ 18%
Steadfast Heart
Hp:
200 ⇒ 250
Base durability:
8% ⇒ 10%
Empowered durability:
15% ⇒ 18%
Runaans Hurricane
Base ad:
25% ⇒ 20%
Bolt ad damage:
60% >> 50%
More More Ellonomicon
Burn duration:
30s ⇒ 8s
Sunlight Cape
Burn duration:
30s ⇒ 8s

Bug Fixes

  • Training dummies: Training Dummies granted by the consumable can no longer be swapped onto the bench, or recombobulated